tag:blogger.com,1999:blog-4155163594221139385.post4615542315979791776..comments2024-03-26T02:46:12.104+00:00Comments on Beneath Foreign Planets: Naively Simple AlchemyRookhttp://www.blogger.com/profile/04508551136011491201noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-4155163594221139385.post-33735058715636310792024-01-04T16:23:00.810+00:002024-01-04T16:23:00.810+00:00I understand your thinking and I like and will use...I understand your thinking and I like and will use the idea of certain ingredients empowering a potion. As for Catalysts though it's not too different from magic weapons and armour, if anything Catalysts are a bit better off. Don't forget the tone of a Catalyst can greatly alter a potion's function. I'd also never have a character carrying an exceptionally powerful Catalyst, I've had them be bound to a particular location or creature. Rookhttps://www.blogger.com/profile/04508551136011491201noreply@blogger.comtag:blogger.com,1999:blog-4155163594221139385.post-6514499602175176402023-11-03T00:04:34.867+00:002023-11-03T00:04:34.867+00:00Love this idea. I'm struggling with going gra...Love this idea. I'm struggling with going granular vs. abstract with my crafting systems for our new RPG. If I use something similar, I'll probably make a small change. As the Catalyst is static, I'd probably remove the potency aspect from it. If I have a Powerful Catalyst, I'm less likely to experiment on my bombs because I'm already getting maximum damage. Moving potency to the ingredients means 'better ingredients, better potions', and I believe encourages more experimentation (how I do get some more of that Beholder eyestalk??). Or even a combination (good ingredient +1 dice, average Catalyst +1 dice), but something to encourage finding more potent ingredients, instead of always having a max potency Catalyst that I can use with whatever happens to turn up. Either way, I love it, thanks!Tobyhttps://op20.notion.site/7695cda1aa6c45c6bae2dbe496a3bc68?v=71bf3d64cdd0476c95dfaaa523a2cf9bnoreply@blogger.comtag:blogger.com,1999:blog-4155163594221139385.post-43820323493977486702023-07-20T07:42:42.954+02:002023-07-20T07:42:42.954+02:00You have my permission, absolutely. Thank you.You have my permission, absolutely. Thank you.Rookhttps://www.blogger.com/profile/04508551136011491201noreply@blogger.comtag:blogger.com,1999:blog-4155163594221139385.post-44704955853904712252023-07-19T08:05:53.630+02:002023-07-19T08:05:53.630+02:00Hi, I love the way you synthesised an entire exper...Hi, I love the way you synthesised an entire experimental and inspirational alchemy system! Me and some other basque ttrpg authors are working in a rpg non-profit zine in basque and I would like to translate and include this system in it. Could it be posible? I will mention you or the blog<br /><br />Thank you for your work!Baisserhttps://www.blogger.com/profile/01713680805590921431noreply@blogger.comtag:blogger.com,1999:blog-4155163594221139385.post-35401012162241512492021-01-11T13:51:46.760+00:002021-01-11T13:51:46.760+00:00Thank you, excellent to hear you’ve been inspired ...Thank you, excellent to hear you’ve been inspired by it. Rookhttps://www.blogger.com/profile/13656811417916803677noreply@blogger.comtag:blogger.com,1999:blog-4155163594221139385.post-84572631183299028762021-01-11T00:01:46.829+00:002021-01-11T00:01:46.829+00:00This is really amazing. Lots of room for experimen...This is really amazing. Lots of room for experimentation. I can see an entire campaign or and advancement system developed around this.<br /><br />I have been inspired.<br /><br />Thank you for the post!<br />patternsofdestructionhttps://www.blogger.com/profile/06848191341328886296noreply@blogger.comtag:blogger.com,1999:blog-4155163594221139385.post-73865286776792045182020-11-18T19:08:00.265+00:002020-11-18T19:08:00.265+00:00You can, absolutely - do it.You can, absolutely - do it.Rookhttps://www.blogger.com/profile/13656811417916803677noreply@blogger.comtag:blogger.com,1999:blog-4155163594221139385.post-59484260484703009902020-11-18T08:56:10.211+00:002020-11-18T08:56:10.211+00:00Would you mind if I used a modified version this a...Would you mind if I used a modified version this alchemy system in a RPG system I'm working on? It's extremely focused on the players gaining their abilities through observing and interacting with an unknown world, so this is spot on perfect for it. With attribution, of course.OtspIIIhttps://www.blogger.com/profile/07973637359168779233noreply@blogger.comtag:blogger.com,1999:blog-4155163594221139385.post-86438577620395291512020-07-26T10:09:05.303+02:002020-07-26T10:09:05.303+02:00I'm less familiar with coins. 10/20 coins each...I'm less familiar with coins. 10/20 coins each for Oils and Powders, 100-150 coins for a complete set of Alchemical Equipment. Catalysts can come in any shape or size, they could be immovable or tiny, so, 1 coin and up, average 30/40 coins maybe?<br /><br />As for Catalysts. I might write a more robust version of this system in the future, but until then; Catalysts can be things like a unicorn's horn, the fossilised skull of a primitive man, a master-alchemist's ladle, a lich's tongue, an elven gossamer-funnel, an angelic feather, an ancient chute in a dungeon that funnels around a volcano that you pour a potion into and collect from the other end... an Atlantean whisk? That special thing that makes a potion work. Anything vaguely magical or incredibly masterwork. Something that could theoretically hold or be used to stir/affect the potion in some way can be a Catalyst. But should only be things that are predefined as such, they should be somewhat rare so players shouldn’t be able to pull out a dragon’s tooth or an orc’s finger and convince the DM it is a catalyst. They’d be found when looting an magic-user’s alchemy station or heard about in rumours.<br /> <br />Their effects are just words that affect how a potion's effects manifest. Sloshing a potion of Capricious Teleport through a gossamer-funnel might make it [Ethereal] so when your teleportation is slow and others can see a ghostly trail of mist leading to where you will next appear. It’s trickier to improv in the moment but if a potions flavour (gothic, ethereal) can have a potential gameplay effect, all the better. For example, a gothic teleport leaves smoke and a smell, an ethereal teleport is still random but can be more predictable.<br /><br />Interesting Catalyst modifying words could be [hot] [cursed] [hideous] [alien] [hallucinatory] [bizarre] [light] [aggressive] [wild] [heavenly] and so on, anything evocative to you, if could even be several words if you find that easier. The player won’t know.<br /> <br />Catalyst power I was going to leave up to whoever decides to use the system but a simple; weak, medium, powerful scale would sort of work. Weak potions last from 1 combat round to 10, Medium potions last for 10 minutes to an hour. Powerful potions last anywhere between a day and a month. Some potion effects would be instant and Catalysts would effect this too. If damaging, weak catalyst = 1d4, powerful = 1d20 and medium; any die inbetween. Anything else (such as if a potion effects or creates a volume of something) would be up to the DM’s discretion. <br /> <br />I hope that helps for now. <br />Rookhttps://www.blogger.com/profile/13656811417916803677noreply@blogger.comtag:blogger.com,1999:blog-4155163594221139385.post-83087425401110705322020-07-26T00:19:20.837+02:002020-07-26T00:19:20.837+02:00Will you be producing a list of example catalysts ...Will you be producing a list of example catalysts and their effects?<br />Also, please provide alternate weights. Some of us still use coin to measure encumbrance.Stevemanhttps://www.blogger.com/profile/13905321533886675786noreply@blogger.comtag:blogger.com,1999:blog-4155163594221139385.post-66350092926836320842020-07-24T21:51:19.593+02:002020-07-24T21:51:19.593+02:00There we go. I've added an addendum that shoul...There we go. I've added an addendum that should clear things up and hopefully, some other misconceptions too, even if my one-page layout has suffered for it!. Rookhttps://www.blogger.com/profile/13656811417916803677noreply@blogger.comtag:blogger.com,1999:blog-4155163594221139385.post-32140675838212647372020-07-24T21:27:01.525+02:002020-07-24T21:27:01.525+02:00Yes, the Catalyst is not consumed. Collecting diff...Yes, the Catalyst is not consumed. Collecting different Catalysts was an attempt to explain why an alchemist would also be an adventurer. I'll see if I can explain this and still keep the PDF on a single page. Thank you for commenting, especially to point out a possible misconception. Rookhttps://www.blogger.com/profile/13656811417916803677noreply@blogger.comtag:blogger.com,1999:blog-4155163594221139385.post-27230224431578193352020-07-24T20:16:22.891+02:002020-07-24T20:16:22.891+02:00This is very cool! My one question is--does creati...This is very cool! My one question is--does creating the potion use up all three elements or does the Catalyst stay good for multiple uses? Multiple uses, right, since otherwise recording the name of the catalyst rather than the effect would be unwieldy?OtspIIIhttps://www.blogger.com/profile/07973637359168779233noreply@blogger.com