Showing posts with label Random Table. Show all posts
Showing posts with label Random Table. Show all posts

Sunday, 26 May 2024

Name Generator: Morpheme+Word+Epithet

Who are these fellas and what are their names? Groupe de sorciers by Lucas Roussel


Millions of names!


Each name is made of three parts. A made-up morpheme, an English word and an epithet or honorific. The names are drawn from lists I wrote; there are 335 morphemes, 345 words and 311 epithets/honorifics. I use words rather than another set of immediately meaningless morphemes for a few reasons: 

  • Words colour the name, if the name has ‘cruel’ in it, the name instantly gives a hint to the character (but sometimes it just gives an interesting sound) in a very pulpy way that should be embraced.  

  • Words make the name a little quicker to read, the brain picks out the second word; so ‘Zhongcried’ is that much quicker to read and then physically pronounce than a random collection of phonemes like ‘Ibquneche’.

  • Along with epithets, words add a touch more memorability to a name for your players. If you generate something alliterative or with some assonance, all the better!

Of course, not all characters should have a name that fits these conventions, though these  principles can be quite effective. If a name is generated and the 'epithet' is in brackets it is an honorific and should be read before the name, not after. For example 'Ozdog (Master)' should be read as Master Ozdog.


Thanks to Paper Elemental for their clever html generator generator which I used for this post and for the Archons March On blog whose many numerous generators inspired me to give it a go myself. 

Click Generate for your name:

Click for the raw lists






Monday, 1 February 2021

Dark/Pulp Dungeon Name Generator

By Esteban Maroto

 A run-of-the-mill table for inspiration or fun. Roll 1d20 for each column. 

D20 

Word 1

Of The...

Word 2

1

Cave(s)

Spectral

Horror

2

Temple

Demon-(ic)

Lord

3

Tomb

Eternal

Eye

4

Palace

Pagan

Throne

5

Prison

Impossible

Crown

6

Sanctum 

Bleeding

Cult

7

Manor

Crimson 

Sign

8

Citadel

Cerulean 

Curse

9

Tower

Astral

Entity 

10

Fortress

Infernal

Machine

11

Lair

Cannibal 

Creature

12

Keep

Creeping

Thing

13

Barrow

Alien

Frog/Snake/Ape/Insect/Spider

14

Chasm

Nameless 

Army

15

Isle 

Elder

Phantasm

16

Realm

Cursed

Overlord

17

Altar

Dreaming

Queen

18

Domain

Hideous

God

19

Maze

Voodoo 

Pit

20

Hall

Undying

Mage


Thursday, 25 July 2019

Quick Map Generation





I wanted to be able to generate a country in under 5 minutes so I made this. The method is very simple and (if I were ever so desperate) lets me have everything I would need to use the map at the table; geographic features, plot hooks, interesting locations and culture. The map generation can be scaled to your need, it is good for small regions to entire countries and can be made more detailed by rolling more dice. I have successfully used the method on a big piece of paper to make an entire landmass of bordering countries, big and small.  


Saturday, 5 May 2018

The Backwoods






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I made this 'encounter' table quite naively on a whim during meetings when I should have been paying attention and making notes. I hope it's still useful!
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This encounter table takes inspiration from British folklore and was written to allow its use with any system. To help me write the table I have situated the encounters in a setting called the Backwoods, a wild and underpopulated province of a largely civilised country. The encounters should be enough to generate all you need in order to run a Backwoods adventure as the table was written with the sense that all the encounters are located within close proximity of one another and interact with each other. You should be able to draw stories out of the table, if not a narrative should emerge during play.
The lack of few direct encounters is very purposeful, it adds a sense of '''‘realism’''', creepiness and allows the players agency in whether or not to go looking for something that might ruin their lives.
The Backwoods are composed entirely of forest, so unless otherwise stated all action takes place in very heavily wooded, ancient countryside. It’s important the PC’s don’t leave the path. Terrible things happen in the woods.
The table can be used for settings equivalent to the early middle ages all the way through to the 18th century.
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