Showing posts with label Monster. Show all posts
Showing posts with label Monster. Show all posts

Thursday, 24 October 2024

THE SELV


Hwæt! This tale begins in those earliest days when the Elves first awoke, when the world was not, and all things were beautiful. And the elves, whose fascinations were infinite, came to gather around those things most worthy of their admiration - the glimmer of the newborn stars, the newly shifting arms of clear, unfurling nebulae, the song of the cosmic breath as it passed over the flowering expanse, the glittering gemstones that scattered the twilight meadows and the mysteries of those magical processes by which creation unfolded before them. And through these gatherings, the first communities came to be and all was fair, equal and just, for all were lords and ladies of their own commonwealths of universal wonderment and splendour.

That is, save for One, HE, who was above others and whose name, now unspoken, once meant 'Most Beauteous of Creation'. HE became as a great king, HE who was the fairest of these beings, without blemish, without trace of weakness of limb or mind, vitality or song and whose grace and glory were unmatched. HE, who had come to master all of these elven fascinations, came to gather around HIM many fellow elves who basked in HIS perfection and supplicated themselves to HIS will. In turn, HE was their champion. For it was HE who slew those unknown horrors that slobbered and clawed their way from the world before. And as HE stood, victorious in battle, over their manyfold dead, HE was among the first created to feel disgust - dread. Yet further pained, HE pondered; do putrid beings foretell of what was to become of MY new world?


From then on, HE sought ways to preserve the purity and perfection of the starry, flowering realm. For it was HE who was the first to entreat the gods and HE sang of an end to the unfolding creation - that peaceful perfection abounded, and that beauty could be preserved, should but Creation cease. These songs went into the starry void without answer, nor echo. And so, HE looked with disdain at the first dawn of the neonate sun, and to HIM, the arrival of the unpocked moon was a blot on the glimmering meadows of the sky. And soon fear and malice formed in his ageless heart. So, with the wilting of the first flower and as fresh maladies first sapped the limbs of elves - with the appearance of beasts, bristling and chitinous, teeming in the roiling mud and the apes that gibbered in swelling trees - HE knew what fate HE must pursue. Such creations, both tangible and intangible, would serve only to corrupt HIS beauteous visage and pockmark HIS perfect earthly realm. And so, claiming HIS beauty as HIS right to command Elvenkind, HE proclaimed this curse to freshly afeared elves; 

“Woe unto the Creator’s creation! Woe unto the scabrous beasts that mar its face! Once pure, now befouled with crawling, hideous life - scarred and made unclean by prankish entropy! My realm shall be untainted and unmarred! Therefore, I, who am more splendid than the Sun, nobler than the Moon, fairer than the fairest star, shall be the hand to hold back the loom of Creation and by my will shall the march of time be stayed, and beauty live eternal!”

And upon swearing this terrible oath, HIS followers leapt straightway to HIS side and took the selfsame vow together, striking down any who refused. And red with spilt elven blood shone their drawn swords in the glare of the weeping, child sun. Quickly, then, they did away, down into the heart of the world. Down HE led HIS followers, deep within, and under the earth where reality remains strange, and where time itself might be kept at bay. There, in the abyss, HE wove HIS own realm, one preserved from Creation, touched only by the decay of his own heart and shaped by HIS deranged will and unspooled mind. So it was, and as strange aeons ebbed and flowed, HE and HIS followers basked in their endless spiralling beautification. There, in the deepest of all places, they preened and warped themselves beyond elvenkind, seeking to surpass the beauty that, in elder days, they had once found sacred. For they are now the Selv, starry and strange - scintillating, stelliferous entities of an eerie, alien fairness - cold, cruel and desirous.


So, it would remain, but unfurling creation could not be hidden from forever. Save for the Creator, the weird ways of the deep earth know few masters, and so, after untold Ages, the underworld's groping tendrils - its dungeons and dark places - have begun to pierce the Selv's uncanny garden-realm. Now, up through the earth; by secret fae-paths, forgotten ways and hidden elven-doors, do the Selv slink furtively to the subterranean fringes of our mortal world. Ancient folk emerging into an Age of dearth and misrule - knowing only deep magic, and the lore of the earliest dawns, the Selv know little of our myth-removed Age. Truly, their imperious sneers survey all Creation with disgust and curiosity - for you should consider yourself accursed the Selv know you not. For the keen fascination of their elven forebears beats still in the Selv’s wicked hearts, yet their study is born of self-superiority and is filled with malice and revulsion. 

And those first men to behold the Selv, to be held tranfixt upon their cruel and sickly-beauteous, shimmering forms and meet with terror their gaze, glowing with the light of underworld stars. With piercing eyes that burn darkly with contempt that wrinkles not their statue faces. 

For the Selv, mortal men are as insects before a collector’s pin, as boils before a studying surgeon or yet, with greater terror - impure clay before a master sculptor.  For many warped men, uncanny and statue-faced, with the light of the heavens springing from their mindless eyes, do lope and lunge and tear and toil at a world they now reckon as odious and unworthy. No creature, high or low, shall escape their desire - for even bats of strange angles that carry the glimmer of stars, do flutter on gossamer wings from the constellation-lit caves of the Selv.

HE lives still! Brooding against an ugly reality, in the impossible depths of the living earth within his shrinking realm, scheming. HIS goals are many; to learn of the created world and the lengths of its completion, its nature, and the nature of its inhabitants and how they may be best made beautiful or excised as a gardener might snails. Whispered voices, in deep tombs, hiss in slender tones of a great ‘War of Disgust’ against reality, when the Selv have found some means to bleach back Creation and start afresh. And yet, a needling thought, spry against the vastness of his ancient memory does pain HIM, quietly - are the Selv, his children, those ancient abominations that he did HE slay at the dawn of all things?


The Selv
Stats as Elves, (though something more special may be in order) adjust HD depending on the age of the particular Selv (HE would have the stats of something from Deities and Demigods). Selv differ from Elves in the following regards:
In combat, they always target the ugliest thing first, who they will usually attempt to slay. 
They speak to Elven PC’s before all others. 
They will attempt to capture and study those they do not exterminate.
They glow a cold white light and their weird and stunning beauty means the Selv always surprise their opponents. They are as swift and light footed and can almost always cover a great distance before being spotted. 
They inhale and exhale but once a day, they do not blink, nor sleep. They are sustained by very little, often eating a single petal per day. 

The Beautified:
The uncanny and ethereal workhorses of the Selv. The Beautified can use the stats of any creature, save that they gain +1 to ALL rolls and are unable to use any mental, spell-casting or force of personality unless instructed by a Selv to do so. 
Any creature can be beautified by the Selv using a ritualised version of a modified Polymorph Other spell. This usually takes place after an intense and unpleasant period of examination. The Beautified are always under the thrall of the Selv as a race.   

Some notes on the Selv as a faction:
The Selv are a faction designed to be able to be placed into any deep corner of any underground dungeon or adventure site. Their Selv-ways may even connect several distant dungeons across your campaign map.
Lacking the numbers to wage direct war on reality the Selv do begrudgingly seek non-Selv allies, promising beauty, exquisite gems and deep lore in exchange for favours or artefacts of great power that may aid them in the destruction of reality.
Their hierarchy is organised by most to least fair though these miniscule differences are not noticeable to non-Selv. The Beautified are essentially lobotomised works of uncanny valley art and are the lowest rung of Selv society. 
The Selv hate disease and are easily disgusted to the point of violence.  
For naming conventions take typical Tolkienesque elven names and ‘extend’ them by duplicating vowels and or consonants in weird ways. 


Myself and an elite cadre of skellington appreciators and OSR bloggers coalesced in the spirit of this spooky season to gift each other content. This was organised by Empedocles of Elemental Reductions. And glad I was to accept the call to write archaic, ape-tolkienesque nonsense in very long and unwieldy sentences! OK, my actual prompts were:
The Fall of a Great King
Beauty Rotten from the Inside
The Curse of Being Forgotten
And the format was: Faction. So, I attempted to do all three. I hope you are pleased, anonymous friend!

I am also submitting this to the RPG Blog Carnival, hosted by the great Tim Brannon of The Other Side blog - the theme HORROR AND FANTASY.



Wednesday, 23 March 2022

Kaiju Generator


Here is a set of tables for creating gigantic 'strange beasts' in the style of 20th century giant monster movies. This post was requested by Eldritch Fields and comes without stats for the time being. When I write some colossal scale combat rules I'll revisit this post.


KAIJU GENERATOR


Don't mind the document's self-serious artwork. The random tables are replete with kaiju gifs and even a few curious fan music-videos! Many are quite goofy, the 'cutting ray' gif is my favourite


I owe something to interwebkaiju whose kaiju-focused youtube channel I binged while writing this all up.


Sunday, 12 April 2020

The Good and Natural Specialisation of Class, the true assumption of man within his industry or Industrial Human Speciation as a means of producing a more efficient worker

An additional innovation for Skerple's Magical Industrial Revolution. The innovations are broken down into six steps, each ramping up progress towards an world ending event. Will your players help or hinder the apocalypse?


Art by Heinrich Kley



1. Initial Innovation

Designer transmogrification spells have been present amongst the city’s decadent dandy crowd for some time. Inefficient and expensive spells that lasted a few hours and amounted to little more than beautification or novelty - A change of eye colour, a thinner waistline – an expensive and decadent form of fancy dress. Nothing practical by any means. That is until hardnosed and workmanlike sorcerer-magnate, Henril Fwerd came across this fanciful practice at a local fop’s opulent party. While wastrels cavorted about with glowing skin and stilt legs, he sat dreaming. Fwerd, a wizard with a specific and unsavoury view of the class system, had seen an untapped industrial potential in this form of magic and a means to reshape the city in line with his worldview. Leaving with haste to his smoggy wizard’s tower to review the magical logic of these petty transmogrification spells, to rewrite the archaic, amateurish prose and streamline the arcane symbology – to make these transmogrification spells purposeful, practical and cost-effective (even if it meant making the transformations permanent).   

2. Public Introduction

Word around town is that something strange has happened to some of the workers in Fwerd’s main factory. They look strange… their arms and chests all ropey and knotted with muscles, it’s not so pretty but I’ve seen one of them carry a load an entire team of labourers would struggle with. Fwerd himself has begun to experiment on his own workforce, paying them substantial sums to be his test subjects. Henril began with the manual labourers, offering to make their jobs easier by increasing their muscle mass and density. The stronger they are the more raw materials they can carry, the more material they carry the more the factory can produce. The success of the experiment draws the eye of the city’s industrial class who begin covet this new form of magic. At the moment only Henril knows the methods by which to shape and repurpose flesh and he has far bolder intentions than simply making men stronger. There are so many ways in which man may be better adapted to suit his industrial and social condition.

3. Widespread Adoption

Henril, ever eager to acquire capital has taught his veritable army of apprentice-clerks the specific and secret arcane formulas of his new transfiguration magic. These apprentices, hired out by rich industrialists are to continue Fwerd’s work, administering prescribed transfigurations to workers throughout the city. Workers everywhere are financially incentivised to get transfigured and many in their thousands do, they are poor and could do with the money. For now, the transformations inflicted on the working classes are still comparatively mundane. Reducing the need for sleep means you can work longer hours and few would refuse enhancements made to the lungs so that caustic factory fumes are less damaging. The increased output of the working classes is profitable but wealth flows upwards. The rich begin purchase their own bespoke transfigurations. New vogues emerge, flawless skin, svelte frames.

4. Scope Alteration

The benefit of transfiguring one’s peons is too profitable to pass up. The rich and poor alike clamour with increasing lust and desperation for more transfiguration than Henril’s mages can provide. Fwerd’s main factory-complex is being repurposed; conveyor belts of magic wands. Each shipment contains wands loaded with uniform body-altering spells, guaranteed to completely transfigure the inefficient human frame into something wholly more suited to industrial society. These wands are (under threat of unemployment) being administered as mandatory to all workers and new hires. Ten of thousands are given new inhuman forms. These final transfigurations take on many forms, ever more drastic. Workers are given mottled grey asbestos skin resistant to molten metal. The stiffening of men’s hides and the hardening their bones will protect against biting needles and whirring gears of industrial machinery. Luminous saucer-wide eyes improve vision in the factory gloom.
Meanwhile the city’s ruling classes descend into a twilight world of strictly enforced fashion trends and elitism.  They prance about in shivering, waifish golden-skinned bodies. Shimmering and delicate, their features are sharp and precise, a perfectly symmetrical androgyny.

5. Height of Ambition

The lingering human population find themselves obsolete and unemployable, they slowly succumb to stress and deprivation and are forced to leave the city or are transfigured themselves. With humanities departure the nascent post-human ecology is complete. A new industrial ecosystem broadly divided into two post-human species. The golden-skinned ruling-caste flock to skyline gardens above the smog that irritates their fragile lungs and the grey skinned labour-caste, maladapted to the light of the sun, congregate beneath the earth in subterranean tenements and warehouse-cities. The production of goods and the upwards flow of wealth continues for now, after all is it not what the labour-caste were made for?

6. Terminal Events

No, it isn’t. And it is not long till the labour-caste, bristling with muscles and stab-proof skin, begin to remember this. There are strikes, riots. The military-caste are brought in to corral the labour-caste like the cattle they’ve become but find their social positions and species are not dissimilar and join what is quickly becoming an open revolution. The city descends into bloody interspecies warfare but the ruling caste are far too few and physically ornate to compete. Some in the labour-caste begin to question; ‘why not eat the rich?’. Fwerd’s industrial citadel is stormed by the lower-castes. In the ensuing carnage, most, if not all, practitioners of Fwerd’s transfiguration magic are slain and the wands broken. Fwerd, who remained human, dies laughing. The now ruling labour-caste look out from their city and see a species to be utilized – humans.  



The Labour-Caste

Armour class: As chain
Hit dice: 2 HD +6
Move: as man (climb at equal speed)
Attacks: d8 iron bars or sledgehammers
No. Appearing: 1 or workforce, 2d20 
Special: Asbestos hide. Mundane and heat damage received reduced by 1 die size 
Strength of 16+
Lowlight vision and stunned by bright light
Alignment: Neutral

The Ruling-Caste

Armour class: Unarmoured
Hit dice: 1 HD +1
Move: as man x2
Attacks: d2 ineffectual slapping
No. Appearing: couple, 2 or party, 2d4 
Special: Frail. Bludgeoning damage received increased by 1 die size 
Strength and Constitution of 7-
Alignment: Neutral


Wednesday, 8 May 2019

The Midnight Crawler


My second submission to Cavegirl's Harry Clarke Bestiary

While writing this monster I was reminded of this scene from David Lynch's Mulholland Drive. 
It's difficult to pull off a monster 'that's so scary you die' at the table. I make reference to the creature's distinct sounds, if you can bear to attempt guttural disjointed chortling you'll definitely succeed in making your players (if not yourself) uneasy. 



The Midnight Crawler

Armour class: As unarmoured

Hit dice: 2

Move: As human

Attacks: Terror (see special abilities), Laughter (see below) and scratch (1d4)

No. Appearing: 1 or gang 2d6

Morale: 8

Treasure: None

Alignment: Chaotic

Description: Midnight Crawlers were once long-forgotten lunatics and ragged half-men. Having undergone a demonical change, becoming an entity of death-dealing fear they now aspire to use their horrifying influence for their own ghastly amusements. Their only delight is their simpering malice which they can inflict on the unbeknownst innocent.
Many a household have been torn down in raving fits of wild screaming-death by the Midnight Crawlers. When a manor’s inhabitants have died of fright, simply from a glance through the window at soulless leer of a Midnight Crawler, it will squirm it’s way inside. There it will cavort lopsidedly - moaning in gibbering reverie; a wildly wheeling dance of brassy chortling and stuttering, gurgling giggles.
When the sun sets bar your door. Ignore the rasping breath and the sly tapping at your window pane for only the heartiest, bravest souls may endure the wracking pain of a Crawler’s terror.

Abilities: Anything that sees the creature will take d10 points of fear-damage directly to it’s HP. This fear-damage decreases by a die size each subsequent round an individual is exposed to the Crawlers, a victim becomes immune to this effect when the effect is reduced below d4 fear-damage. So terrifying are the Midnight Crawlers that if it does more damage than it’s victim’s HD, the victim can only inflict a maximum of 1 hp’s worth of damage to the Crawler regardless of the type of attack. Multiple Midnight Crawlers do no inflict multiple fear attacks, each Midnight Crawler adds +1 damage to that rounds fear-damage dice.
When everyone has succumbed to the Midnight Crawler it will enter the space and begin it’s ungainly, impish dance until interrupted. It’s laughter, when heard, deals 1d4 points of fear damage.


Wednesday, 10 April 2019

The Embonpoint Prince

My submission to Cavegirl's Harry Clarke Bestiary


Armour class: As unarmoured

Hit dice: 9

Move: Immobile (functionally)

Attacks: 1 chew (1d4), dissolve (see below)

No. Appearing: 1 (accompanied by 2d20 level 0 attendants) 

Morale: 5

Treasure: Feast of rich exotic foods and fine fortified wines all misted by a layer of
black spittle, immense hidden wealth.

Alignment: Chaotic

Description: When ignoble men of immense wealth succumb to impermissible
hedonism and occult greed they degenerate into a blackened mass of cloying
gunge - Embonpoint Princes. They greasily lounge in their oozing excess as their
domains decay and their cruelty grows, whiling away their unnatural lives supping
on fine wines, sickly-sweet meats and the frightfully thrilling taboo of human
flesh. Embonpoint Princes are pawed on by a host of wickedly obsequious and
emaciated attendants, deluded and desirous of their own transformation into an
Embonpoint Prince.

Special Abilities: When smelled Save vs Paralysis or become intoxicated by the
heavy hazy sweetness that sweats and beads from the Embonpoint Prince. When
enthralled by the excessive smell begin to stumble towards the Embonpoint
Prince rerolling the save only if someone attempts to wake you. When you come
into contact with the Prince become stuck into it’s black lardy slime as an ant
might be stuck in honey. As soon as you become trapped you wake from your
stupor. Each round Save vs Poison to avoid taking 1d6 points of damage until you
are freed or dissolved. The Prince may freely chew upon any victims it has
trapped dealing 1d4 damage. This effect lingers on after the death of the Prince.
An Embonpoint Prince’s attendants are acclimated to it’s stench and are not
subject to its effect.