Tuesday, 1 September 2026

Meta-Drunkenness aka Drunk in the Dungeon


Carousing is its own thing, but a character that drinks during Dungeon or Wilderness time becomes drunk. The character suffers -1 to ALL rolls. Additionally, before making any roll the player themself must announce what they are doing in a drunken fashion or perform some minor drunken act (e.g, hic, slur their words, slump, squint, etc). If they do not do this, their character automatically fails the roll/attempted action in a humourous, drunken, ironic way. The inebriation lasts until the character has had a nice lunch or a good night's sleep, whichever occurs first.



Optionally:

Wait, you're drunk!: If another player reminds the drunken character's player of their drunkenness, they may roll as normal but must Save vs Poison afterward or pass out.


Uhhh, abusing alcohol is, ummm, cool actually: Characters that are drunk for more than half the session gain a personal bonus 5% XP to XP gained that session.


Drink, Drink, Drink!: Drinking more would lead to cumulative minuses to rolls.


The Drunkard's Cloak

For other META (or perhaps more accurately - Extradiegetic or Paratextual) rules check out my posts on:

- Meta-Narcotics - Experimental Rules for Extra-Diegetic Drugs in RPGs

- Meta-Illness and Extra-Diegetic Disease in RPGs

Ritualised Spellcasting, Meta-Material Components and Performative Witchcraft

This was just a little tipple of a post to get me back in the blogging mood. 


Friday, 24 July 2026

The Bridge at the End of the World



A science-fantasy hexcrawl for low-level adventurers, inspired by the forgotten hero of 1930's weird fiction, Tumithak of the Corridors and his ruined world. In your quest for the fabled Bridge at the End of the World, you must journey through a weird subterranean realm within the belly of a crashed generation-ship. A world where ape-men, mutants, monsters and alien insects vie for survival.

This hexcrawl is inspired by the minimal style of Luke Gearing's Pariah Hexfills. It is not suitable for beginner Game Masters.

Written for the Appendix N Jam, 2026, my 2025 entry, LOW TIDINGS can be found here. It won 1st place in the 'Appendix N Vibes' category*  

Art Sources:

Appendix N:
  • The Tumithak Quadrilogy by Charles R. Tanner. You can read all his published and unpublished works at tumithak.com
  • All Tomorrows: A Billion Year Chronicle of the Myriad Species and Mixed Fortunes of Man by C. M. Kösemen
  • The RPG: Metamorphosis Alpha



(*I'm not so hopeful for this one. Yeah, yeah. I get it. 22 hexes, an 18 room dungeon, lore - 4 a5 pages. I know how it is. I blame Luke Gearing for my hubris)


Sunday, 12 July 2026

More Lost Books of Appendix N

The author, engaged in some field research

Part One Here

It appears I was too soft in my research. There was more to be done, more lost texts of AD&D's Appendix N to be uncovered. Indeed, even the knavish oaf, Throne of Salt discovered yet another layer of texts, 100 of them! So, with utmost haste and in disguise (I am wanted by local authorities), I traveled to Lake Geneva, WI. There I have spent the last year engaging in a secondary round of 'research'. If your buddy didn't show to Gary Con, I apologise. 

Prior to publication, I was informed that my methods of investigation are ineffective, illegal and immoral. I have come to believe this, I think those battered and bruised, elderly Midwestern nerds fabricated some of these titles so I would stop. Next year I must go harder. Nonetheless, here are my findings:

d46 Lost Books of Appendix N 

  1. Arxkanarx, get your Sword
  2. When Among Vampires
  3. Swords against Sasquatch
  4. Belhazahaar - Country of Coffins
  5. Caged by Kragaan Khan
  6. To Kotow in the Court of Chaos
  7. Dimension Oubliette
  8. Spøgende Spøgelser
  9. A World named TOMB
  10. The Shango Quadrilogy - 'Shango! Shango!', 'Shango, Prince of Prohgongo', 'Shango: from the Void' and 'Blood for Shango'
  11. Twelve Nights beneath Silver Mountain
  12. The Blood, it Shimmers!
  13. Thombok of the Cylinders
  14. Titan, I strike at Thee!
  15. The Day of the Spider (banned in 12 countries)
  16. The Ghosts of Io
  17. Laying Low in Laistrygon
  18. Berserk, Beauteous, Baphomet
  19. Gnomes for Gnorothrax
  20. Dragon Planet
  21. Maiden, Iron Maiden
  22. Servants of the Mole
  23. How the Vat-Thing came to Be
  24. Wretched Alchemy!
  25. A Guild for Gargoyles
  26. Once a Warlock (lost Moorcock short story, one he wishes to forget and denies knowledge of)
  27. Ploor - Warrior of Wence
  28. The Last Argument of Wizards
  29. Kiss of the Eel
  30. Tribulations in Tsikic's Tomb (misattributed to Jack Vance)
  31. The Corpseless Coffin, or, See it Crawl Towards Them!
  32. My Queen is Death!
  33. Grave Hunger
  34. A Rat out of Hell
  35. The Green Face of Horror
  36. Twice Slain in Tragidore
  37. The Crypts of Gorgonia (published in 1818)
  38. Castle Venus
  39. The Campaigns of Captain Bishterran
  40. In the Service of Sultan Shamash
  41. The Lemurian Larder
  42. The Hideous Horrors of Hrothgar's Hold
  43. The Battle for Basilisk Bay
  44. To Dine among Ghouls
  45. Dendradarazin cannot Die
  46. The Accursed Amazon
By the way, did you know the Appendix N Jam is back?

I almost got that old nerd


Sunday, 28 June 2026

The Pretender-Banate of Auric-Nemus

 My commiserations, it's more Antarctica hexfills. 

A hapless adventurer (and C.U.L.T asset) flees from Qersh-Qersh, Queen of All Slugs.

Find the Hexes below. I do however, recommend exploring them via the Antarctica Adventure Jam webmap instead. 

In Auric-Nemus one may;

  • fight the CIA
  • do guerilla warfare
  • do a giant slug's bidding
  • drink fermented zebra milk
  • eat smoked sloth and deep-fried butterfly
  • do opium
  • dig for gold
  • workout with the strongest man on earth
  • free slaves
  • take slaves
  • make zombies
  • save vs death or get a wife and child
  • become a Lisan al-Gaib style king
  • play beer pong


### 35-357 The Last and Hidden Hideout of Ban Ceiba-riv


### 51-360 The Hidden Tomb of Wattieza-Juk, The Smilodon-Ban