Friday, 12 February 2021
A Peer Beyond the Alchemical Aleph Null - a Poem-Dungeon
Monday, 1 February 2021
Dark/Pulp Dungeon Name Generator
By Esteban Maroto |
A run-of-the-mill table for inspiration or fun. Roll 1d20 for each column.
D20
Word 1
Of The...
Word 2
1
Cave(s)
Spectral
Horror
2
Temple
Demon-(ic)
Lord
3
Tomb
Eternal
Eye
4
Palace
Pagan
Throne
5
Prison
Impossible
Crown
6
Sanctum
Bleeding
Cult
7
Manor
Crimson
Sign
8
Citadel
Cerulean
Curse
9
Tower
Astral
Entity
10
Fortress
Infernal
Machine
11
Lair
Cannibal
Creature
12
Keep
Creeping
Thing
13
Barrow
Alien
Frog/Snake/Ape/Insect/Spider
14
Chasm
Nameless
Army
15
Isle
Elder
Phantasm
16
Realm
Cursed
Overlord
17
Altar
Dreaming
Queen
18
Domain
Hideous
God
19
Maze
Voodoo
Pit
20
Hall
Undying
Mage
Sunday, 20 December 2020
Simple Magic House Rule for Low Fantasy or Pulp Setting Flavour
Low Fantasy. Magic is rare. Those that wield magic are burnt at the stake or revered as cult-lords. How to simply represent this through your game's mechanics?
Reaction Rolls.
Immediately reroll any NPC's reaction after a character uses magic in front of them for the first time. This means a group of initially friendly peasants can start to reach for their pitchforks when they see a PC casting spells or a gang of brigands can become hospitable (from fear of being obliterated by a powerful sorcerer). It is your discretion whether to include the magic-wielder's charisma modifier in this roll.
Rerolling reactions should only be done once and rolled only for appropriate NPC's. A group of hardened adventurers or the king's finest veterans probably wouldn't reroll reactions, they are too experienced or brave or loyal to do so. Likewise, non-sentient creatures (undead, automatons) are unaffected as are NPC magic-users and many (but not all) dungeon denizens. Cultists should only reroll reactions if the PC's do magic more impressive than their cult leader is capable of.
To simulate more intensely inquisitorial, witch-hunting societies reroll reactions with a -2 or -4. An average reaction roll indicating a certain fearfulness or anxiety in the NPC's. Positive magic could mean the reaction roll is made with a +2; despicable magic with a -2.
If your game looks like this, don't use this house rule |