Friday, 12 February 2021

A Peer Beyond the Alchemical Aleph Null - a Poem-Dungeon


A dungeon (or dungeons) for False Machine's poem-dungeon challenge

I certainly found the challenge interesting, the poetic style is reminiscent of how I make dungeons for my own use; terse, personally evocative (unusable by others). Making a dungeon this way, especially for an audience is a very different experience. I found the limited space and a keen adherence to terseness, limited the text's utility and overall, holistic descriptiveness. At the same time the 'poetic language', while fun, used up that same space I lacked. I consider my effort an interesting failure (a critique I have of most things on my blog). 

With this is mind, the dungeon had to become binitarian; two dungeons constituting one whole. A LIGHT (more utilitarian, 'clearer' and 'useful') dungeon and a DARK (evocative and murky) dungeon. They should be used at the same time in concert with one another. Work will have to be done on the part of a DM running the dungeon to flesh it out but I hope the ideas within kindle imaginations.        

The Dungeon: Alchemists push their art beyond God's limits discovering unknowable elements. Disaster ensues. I tried to include standard D&D'isms, traps, treasures, magic swords and boss battles but it's all just a little odd and creepy.  

Aleph Null or  0  is the mathematical term for the smallest infinite number.







Monday, 1 February 2021

Dark/Pulp Dungeon Name Generator

By Esteban Maroto

 A run-of-the-mill table for inspiration or fun. Roll 1d20 for each column. 

D20 

Word 1

Of The...

Word 2

1

Cave(s)

Spectral

Horror

2

Temple

Demon-(ic)

Lord

3

Tomb

Eternal

Eye

4

Palace

Pagan

Throne

5

Prison

Impossible

Crown

6

Sanctum 

Bleeding

Cult

7

Manor

Crimson 

Sign

8

Citadel

Cerulean 

Curse

9

Tower

Astral

Entity 

10

Fortress

Infernal

Machine

11

Lair

Cannibal 

Creature

12

Keep

Creeping

Thing

13

Barrow

Alien

Frog/Snake/Ape/Insect/Spider

14

Chasm

Nameless 

Army

15

Isle 

Elder

Phantasm

16

Realm

Cursed

Overlord

17

Altar

Dreaming

Queen

18

Domain

Hideous

God

19

Maze

Voodoo 

Pit

20

Hall

Undying

Mage


Sunday, 20 December 2020

Simple Magic House Rule for Low Fantasy or Pulp Setting Flavour

Low Fantasy. Magic is rare. Those that wield magic are burnt at the stake or revered as cult-lords. How to simply represent this through your game's mechanics?

Reaction Rolls.

Immediately reroll any NPC's reaction after a character uses magic in front of them for the first time. This means a group of initially friendly peasants can start to reach for their pitchforks when they see a PC casting spells or a gang of brigands can become hospitable (from fear of being obliterated by a powerful sorcerer). It is your discretion whether to include the magic-wielder's charisma modifier in this roll.

Rerolling reactions should only be done once and rolled only for appropriate NPC's. A group of hardened adventurers or the king's finest veterans probably wouldn't reroll reactions, they are too experienced or brave or loyal to do so. Likewise, non-sentient creatures (undead, automatons) are unaffected as are NPC magic-users and many (but not all) dungeon denizens. Cultists should only reroll reactions if the PC's do magic more impressive than their cult leader is capable of. 

To simulate more intensely inquisitorial, witch-hunting societies reroll reactions with a -2 or -4. An average reaction roll indicating a certain fearfulness or anxiety in the NPC's. Positive magic could mean the reaction roll is made with a +2; despicable magic with a -2.


If your game looks like this, don't use this house rule