And lo! From the ancient depths of misty primeval jungles and the murky, antediluvian, ruined worlds beneath our own, there emerged the Ape! Hirsute, thick-thewed and sullen-eyed, to humble mankind as it did in ancient days and shall again - now, to tread the jeweled thrones of the earth under its grasping, prehensile paws.
Sunday, 25 August 2024
Thursday, 1 August 2024
Words! Linguistics, Etymology and Onomatology - Blog Carnival Roundup
Throughout the entire RPG blogosphere in July 2024 this mysterious incantation was muttered, chanted, ululated unerringly and with great enrapt fervour: "Words! Linguistics, Etymology and Onomatology!" Below is an individualized account of those poor fellows who succame to the call and whose incredible verve and creative curiosity allowed them to create some pretty cool blogposts.
Once again my time hosting the Carnival has been rather rewarding. This month there was a total of thirteen entries which is pretty good. Find details about signing up here. Also check out the August 2024 Carnival 'It Came from Beyond Time'. Now, on with the roundup. Below is my roundup of all the entries received and a couple of entries I received late for my previous time hosting the Carnival; Anthropology and Archaeology. I'll do so through little micro-blurbs and sharing a thought or two on each post. As for the etiquette of reading this roundup, take your time - there are a lot of blogposts to read, leave some comments on the author's blog, consider a follow, it's always appreciated - the Carnival is foremost about building blogger camaraderie after all.
Game Design Pattern: Concept Crafting by Maxcan7:
- I've long been intrigued by Maxcan's use of Concept Crafting for Mechs. One thinks of the components and armaments of giant robots to be these mechanical things rooted in technobabble, but when concept crafting is used for machines like Mecha, it gives them a quite surreal and dreamlike quality - which is wild and cool.
- Check out Maxcan's post and deep dive some of those links. See if Concept Crafting tugs your creative strings, it might have given me an idea for a madlib-esque cooking minigame.
- Throne of Salt reflects on using the cipher of the Navajo code talkers as a particularly successful puzzle in a campaign of theirs as well as discussing its implementation, potential improvements, and suitability for games set in real-world-inspired settings.
RPG Linguistics by Benign Brown Beast
AND Saying Magic Words
- In this post (which is a good companion to the RPG Linguistics post above) we explore the potential of integrating language with magic in D&D. Could certain spells grant the ability to speak specific languages?
"Planars got a lot of words for 'ethereal'" by Xaosseed
- This headying post pairs quite well with the above writing of Benign Brown Beast. It deals with Xaoseed's own feeling towards using languages in games that align somewhat with my own; "that names, words, places and the like are the outputs of generic fantasyland slush and not actually backed by anything meaningful and thus not worth digging deeply into". But what to do about this? Perhaps a setting's language could be influenced by extraplanar connections, inhuman perceptions or cultural contact?
- Xaoseed highlights how the presence of long-lived species, such as elves, dragons, and giants, in a fantasy setting can influence the stability of languages over time and how this might affect your world building.
The Onomasticon Quernorum by Beneath Foreign Planets
- A post in which I give some obvious and meandering tips that I did or did not follow when coming up with the names for the Onomasticon.
On Names by Empedocles the Wizard
- Empedocles presents some very good and clear advice on the topic of writing and generating fantasy Names. The post is practical, useful and festooned with interesting links. I particularly liked Kate Monk’s Onomastikon which was valuable to me when creating my own Onomasticon (it has a great URL too). In fact, this post is so good I edited my own post down and referred to this one instead.
Languages of the Sea of Stars by Sean H
Wednesday, 24 July 2024
The Onomasticon Quernorum
Or; On the Names of the Quernfolk
Above is the Onomasticon Quernorum; On the Names of the Quernfolk. Contained within are over 900 names and they are presented without any expository information.
Recently, I have had names on the brain. In my post morpheme+word+epithet, (which has proved quite popular) I shared the eponymous formula for making an interesting name. This specific method works well for individuals but what if I need a great many names to build out a specific culture?
I have previously written how understanding of the cultures of your setting can be impressed on, and implied to, players via the personal trinkets and pocket loot of NPCs that belong to those cultures. I used my personal setting of The Querns to explore this idea and did some implied world-building by detailing several cultures in this way. In this post, I have given names to the owners of those pockets. With the names themselves and the contents of their pockets, the reader should have a good feeling for these cultures already. Implication builds interesting settings that engage the imagination.
In the Onomasticon Quernorum I have given names to six, mostly distinct, cultures. In addition to this list I had a whole spiel written explaining my thought processes and inspiration for each of the culture's naming styles. I cut it all down and it still wasn't 'working' so I have slung it in a doc you can find here. I also recommend this post by Empedocles the Wizard of Elemental Reductions for some more lucid and interesting commentary on their naming process.
But, what do you do? What are your thoughts on creating names for RPG characters? Please let me know in the comments as I really enjoy this stuff.
This post was written for Words! Linguistics, Etymology and Onomatology for July's RPG Blog Carnival.