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I made this 'encounter' table quite naively on a whim during meetings when I should have been paying attention and making notes. I hope it's still useful!
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This encounter
table takes inspiration from British folklore and was written to allow its use
with any system. To help me write the table I have situated the encounters in a setting called the Backwoods, a
wild and underpopulated province of a largely civilised country. The encounters should be enough to generate all you
need in order to run a Backwoods adventure as the table was written with the
sense that all the encounters are located within close proximity of one another
and interact with each other. You should be able to draw stories out of the
table, if not a narrative should emerge during play.
The
lack of few direct encounters is very purposeful, it adds a sense of '''‘realism’''',
creepiness and allows the players agency in whether or not to go looking for
something that might ruin their lives.
The
Backwoods are composed entirely of forest, so unless otherwise stated all
action takes place in very heavily wooded, ancient countryside. It’s important
the PC’s don’t leave the path. Terrible things happen in the woods.
The table can be used for settings equivalent to the early middle ages all the way through to the 18th century.
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great job! this has several neat ideas
ReplyDeleteHah, thanks. I made it years ago now - when I didn't really know what I was doing. I might update or remake it one day.
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