A dungeon (or dungeons) for False Machine's poem-dungeon challenge.
I certainly found the challenge interesting, the poetic style is reminiscent of how I make dungeons for my own use; terse, personally evocative (unusable by others). Making a dungeon this way, especially for an audience is a very different experience. I found the limited space and a keen adherence to terseness, limited the text's utility and overall, holistic descriptiveness. At the same time the 'poetic language', while fun, used up that same space I lacked. I consider my effort an interesting failure (a critique I have of most things on my blog).
With this is mind, the dungeon had to become binitarian; two dungeons constituting one whole. A LIGHT (more utilitarian, 'clearer' and 'useful') dungeon and a DARK (evocative and murky) dungeon. They should be used at the same time in concert with one another. Work will have to be done on the part of a DM running the dungeon to flesh it out but I hope the ideas within kindle imaginations.
The Dungeon: Alchemists push their art beyond God's limits discovering unknowable elements. Disaster ensues. I tried to include standard D&D'isms, traps, treasures, magic swords and boss battles but it's all just a little odd and creepy.
Aleph Null or ℵ0 is the mathematical term for the smallest infinite number.
This is great. The DARK version is truly poetic, really well done. The LIGHT version is almost like a side-by-side translation like a double-column version of Beowulf with the Olde English and adjacent modern translation. Made the vision of the Alchemist becoming obelisk that much more horrifying.
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