Moulid el-Nabi |
Anthropology:
- The science of human beings, especially; The study of human beings and their ancestors through time and space and in relation to physical character, environmental and social relations, and culture.
Archaeology:
- The scientific study of material remains (such as tools, pottery, jewelry, stone walls, and monuments) of past human life and activities.
- The scientific study of material remains (such as tools, pottery, jewelry, stone walls, and monuments) of past human life and activities.
'Anthropology and Archaeology' is a broad theme; effectively encapsulating the entirety of human experience. It is a perfect theme for world-building, easily links into whatever you are currently working on and most importantly, it might prompt you to think like a anthropologist or archaeologist - thinking about the 'why?' and the 'how?' and the 'what would that mean?' of your setting and everything in it. Doing so will take your thinking up a notch and will ultimately lead to a more engaging, considered and verisimilitudinous world (even with the most gonzo of settings).
Wilhelm Kuhnert |
Questions and Prompts:
Here are some potential topics to get you thinking before September begins:
- What might player-characters find it they just start digging?
- How academic are you feeling? Write a short ethnography of a people and their practices from your world.
- Could a character's starting equipment be culturally specific? Surely, different cultures in your setting have potentially very different equipment lists for your players to paw through?
- What archaeological periods exist in your setting and what sort of items would an archaeologist (or dungeoneer) find for each of those periods?
- Could culture result in character class differentiation? For example, how might a magic-user from the Fungal-Id culture differ to their counterpart from the Industrious and Munificent city of Hsan?
- Could you create mechanics that support or incentivize players to have their characters act according to their cultural or religious beliefs?
- Could you replace race-as-class with culture-as-class? If so what would those cultures be like?
- What adventure or adventure hooks might be given by an anthropologist or archaeologist in your world?
- 'The Archaeology of Magic' just sounds cool, right?
- Get meta and promulgate a variety of in-game worldviews and theories by writing a list and summaries of setting-specific anthropological books and treatises that your player-characters can find and read.
- There are a host of generators you could create - a ruin or archaeological dig-site generator, a broad-strokes culture generator, archaeological artifact generators, clothing, taboos, religious customs, food, ceremonies, rites or special days/events generators.
- Even in very small countries, one community's culture will differ from another's - what local or regional differences can be observed in a section of your world and why do/did those differences occur?
- Could you make a mini-game or mechanic for a cultural event, rite, festivity or ceremony to engage your players with?
- How do different cultures grapple with fantastic concepts such as the existence of cosmic Law, Chaos and Neutrality?
- Flesh out a culture from your game, there are so many different avenues to do this - etiquette and taboos, special days or events, clothing, food culture, religious beliefs and customs,
- Create cultural treasure or 'loot the body' tables (this is what I will be doing)
- Could a micro-setting be created around a particular social theory, so a purely functionalist, structuralist, materialist, marxist or even a social-evolutionist world?
- Furthermore, could you create mechanics that incentivize players acting in ways that conform with your chosen social theory?
- Acculturation is when cultures assimilate. Are there places in your world where two very different cultures have begun to fuse? What conflicts would result from this process and what might the new culture be like?
- How has a beast, fantastic species, divine intervention, curse or magical material affected the development of the people who live with it?
- What would Durkheim say about your dwarves? Franz Boas about your Bugbears?
- How would the culture of non-humans logically work? If you think about it, Elves would be very strange indeed. How do reciprocity and kinship work among aboleths?
Your contributions are eagerly awaited and, thank you in advance for engaging in the RPG Blog Carnival.
The RPG Blog Carnival has been running since 2008 and helped to foster community and interconnectedness in RPG blogs. Recently however, participation has become a little light so I am hoping to get more to jump aboard for this September and to share and discover each other's blogs. November and December of this year currently have no host if you are interested.
This is a cool idea! I'm always bad about these community theme post things and I haven't been writing much lately in general, but I'll try to keep this in mind over the coming month.
ReplyDeleteNot to worry, I'm glad it interested you though - I thought the theme would be up your alley. Maybe it could hook into your Animist setting? Remember, there's no expectation as to length, there is nothing wrong with 100 words. Might be a good way to get the writing ball rolling again?
DeleteI'm always bad with these things but I did finally put together another big post for the animism setting. Not sure how the carnival is supposed to work or if I was supposed to have done something, but here's the post: https://weirdwonderfulworlds.blogspot.com/2023/09/maximum-recursion-depth-vol-3-or.html
DeleteI have a couple of old posts inspired by academic anthropology
ReplyDeletehttps://homicidallyinclinedpersonsofnofixedaddress.com/2023/04/28/gift-economies/
https://homicidallyinclinedpersonsofnofixedaddress.com/2022/09/08/strange-rites/
Will see if your prompts inspire something else.
Wowie, very nice. It'd be wonderful to present a full trilogy of your anthropological blogposts at the end of the Carnival.
DeleteAdded another one on chiefs vs big men vs party bosses.
Deletehttps://homicidallyinclinedpersonsofnofixedaddress.com/2023/09/30/leader-types/
I love this topic! I had to narrow it way down or otherwise I'd be writing a book on this stuff. Here's my article for the carnival!
ReplyDeletehttps://oracular-somnambulist.blogspot.com/2023/09/d66-religious-taboos.html
22 sub-prompts, truly you spoil us!
ReplyDeleteMy contribution: Cultural Mores of the Dragonbloods ( #RPGBlogCarnival ) - writing down things that have become apparent during my home campaign about these distantly dragon-related types
https://seedofworlds.blogspot.com/2023/09/cultural-mores-of-dragonbloods-rpg-blog.html
I have joined the carnival with traces of human primal gods in random treasures.
ReplyDeletehttps://vdonnutvalley.wordpress.com/2023/09/18/traces-of-primal-gods-in-the-ruins/
I can't believe my "Dungeons of Eberron" article is two years old! It seems an update is in order ;)
ReplyDeletehttps://codexanathema.com/2021/08/10/mazmorras-de-eberron/
I had a second inspiration - Ways of the High North Goblins - the first folk as a civilization state.
ReplyDeletehttps://seedofworlds.blogspot.com/2023/09/ways-of-high-north-goblins-rpg-blog.html
Sorry to be late, but here is a short addition to the carnival: https://seaofstarsrpg.wordpress.com/2023/09/25/rpg-blog-carnival-archaeology-of-the-sea-of-stars/
ReplyDelete