Or; On the Names of the Quernfolk
Above is the Onomasticon Quernorum; On the Names of the Quernfolk. Contained within are over 900 names and they are presented without any expository information.
Recently, I had names on the brain. In my post morpheme+word+epithet, (which has proved quite popular) I shared the eponymous formula for making an interesting name. This specific method works well for weird individuals, but what if I need a great many names to build out a specific culture?
In the Onomasticon Quernorum, I have taken the dryer route, and listed the personal names of six, mostly distinct, cultures. The names have their own rules and sounds. Then, when combined with the contents of their pockets, knick-knack material culture, the player should have a good feeling for each group. No exposition involved, just implication, and implication builds interesting settings that engage the imagination.
I also recommend this post by Empedocles the Wizard of Elemental Reductions for some more lucid and interesting commentary on their naming process. But, what do you do? What are your thoughts on creating names for RPG characters? Please let me know in the comments as I really enjoy this stuff.
This post was written for Words! Linguistics, Etymology and Onomatology for July's RPG Blog Carnival.

