Monday 14 March 2022

Simple Card-Driven Personality Generation


I had need of a quick and simple personality generator that could produce lots of different results and be used procedurally during play. I remembered Tony Bath’s personality generation system from a book of his collected rules and advice for running Ancient (and Hyborian) Wargaming Campaigns. It’s a great book, an insight into early roleplaying and world building and continues to contain useful resources. Here is my altered and simplified rendition of his personality generation system. 


The System

Draw two cards from a standard deck of playing cards (jokers removed) and consult the table below. The first card drawn indicates the adjective - the second indicates the noun. Combine the words to form the character's personality type. 


Card

♦️ Red 

♠️ Black ♣️

King

Disloyal/Schemer

Loyal/Companion

Queen

Unhinged/Lunatic 

Courageous/Trooper

Jack

Dishonest/Liar

Vengeful/Avenger

Ten

Decadent/Hedonist

Austere/Ascetic 

Nine

Humble/Gentleman

Superior/Narcissist 

Eight

Cruel/Misanthrope 

Affable/Friend

Seven

Charismatic/Charmer

Chivalrous/Cavalier

Six

Lazy/Wastrel

Kind/Comrade

Five

Dithering/Fool

Sly/Rake

Four

Amoral/Rogue

Fearful/Coward

Three

Bad-Tempered/Brute

Calm/Scholar

Two

Zealous/Radical

Ambitious/Aspirant

Ace

Loud/Braggart

Reactionary/Traditionalist


What and Why?

The above table is my general purpose one. It is formed of character traits and types I’m generally more comfortable with. Therefore my table may be missing some personality types you might include instead. It is also slightly more likely to generate ‘negative’ traits and therefore; 'bad' characters. This is fine, the vaguely villainous are usually more interesting to me. Rewrite the table as you see fit. The personalities of your NPCs are very setting specific things and have a huge impact on campaign feel.


Using cards rather than dice means one can go through an entire deck, two cards at a time, to generate a whole host of different characters with less trait repetition.


1 comment:

  1. This is a great variant of Bath's system! Much quicker to interpret.

    ReplyDelete